李月
博士 助理教授 Yue.Li@xjtlu.edu.cn
李月博士是西浦计算机系助理教授
发表文献
    Chai, K. and Li, Y. (2022). Cultural Heritage Assets Optimization Workflow for Interactive System Development. IEEE 46th Annual Computers, Software, and Applications Conference (COMPSAC). Torino, Italy (Virtual), 27 June - 1 July 2022.
    Li, Y., Tin, S. P., and Reis, C. (2022). Student Engagement in Software Engineering Group Projects: An Action Research Study (Best Paper Award). International Conference on Educational Technology (ICET 2022). Beijing, China, 25-27 June 2022.
    Li, Y., and Ch’ng, E. (2022). A Framework for Sharing Cultural Heritage Objects in Hybrid Virtual and Augmented Reality Environments. Visual Heritage: Digital Approaches in Heritage Science, Springer. https://doi.org/10.1007/978-3-030-77028-0_23
    Li, Y., Ch’ng, E., Cobb, S., & See, S. (2021). Presence and Communication in Hybrid Virtual and Augmented Reality Environments. PRESENCE: Virtual and Augmented Reality, 1–40. https://doi.org/10.1162/pres_a_00340
    Chen, L., Liu, Y., Li, Y., Yu, L., Gao, B., Caon, M., Yue, Y., Liang, H.-N. (2021). Effect of Visual Cues on Pointing Tasks in Co-located Augmented Reality Collaboration. SUI 2021: ACM Spatial User Interaction 2021. Virtual Conference. 9-10 November.
    Li, Y., Yu, L., & Liang, H.-N. (2021). CubeMuseum: An Augmented Reality Prototype of Embodied Virtual Museum. ISMAR 2021: IEEE International Symposium on Mixed and Augmented Reality. https://doi.org/10.1109/ISMAR-Adjunct54149.2021.00014
    Li, Y., Sun, Q., Zhang, C., Lim, E., Liang, H-N., and Yue, Y. (2020), Digital Campus with Virtual Reality: from Immersive Visualization to Interactive Experience (Outstanding Paper Prize). In CCSAT 2020. Beijing, China, 17-19 September 2020.
    Ch’ng, E., Li, Y., Cai, S. and Leow, F-T. (2020). The Effects of VR Environments on the Acceptance, Experience and Expectations of Cultural Heritage Learning. ACM Journal on Computing and Cultural Heritage. https://doi.org/10.1145/3352933
    Li, Y., Ma, T., and Ch’ng, E. (2019). Enhancing VR Experiential Learning through the Design of Embodied Interaction in a Shared Virtual Environment. In 23rd Pacific Asia Conference on Information Systems (PACIS 2019), Xi’an, China, 9-12 July 2019. https://aisel.aisnet.org/pacis2019/185
    Li, Y., Tennent, P., and Cobb, S. (2019). Appropriate Control Methods for Mobile Virtual Exhibitions. In VR Technologies in Cultural Heritage (pp. 165–183). Communications in Computer and Information Science, vol 904. Springer, Cham. https://doi.org/10.1007/978-3-030-05819-7_13
    Li, Y., Ch’ng, E., Cai, S., and See, S. (2018). Multiuser Interaction with Hybrid VR and AR for Cultural Heritage Objects. In VSMM 2018. San Francisco, USA, 26-30 October 2018: IEEE. https://doi.org/10.1109/DigitalHeritage.2018.8810126
    Cai, S., Ch’ng, E., and Li, Y. (2018). A Comparison of the Capacities of VR and 360-Degree Video for Coordinating Memory in the Experience of Cultural Heritage. In VSMM 2018, San Francisco, USA, 26-30 October 2018: IEEE. https://doi.org/10.1109/DigitalHeritage.2018.8810127
    Li, Y., Tennent, P., and Cobb, S. (2018). Appropriate Control Methods for Mobile Virtual Exhibitions. In VR Technologies in Cultural Heritage. In Virtual Reality Technologies for Cultural Heritage (VRTCH’18). Brasov, Romania, 29-30 May 2018.
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研究领域
虚拟现实;增强现实;混合现实;人机交互;文化遗产;博物馆教育
应用场景
工作经历
现就职于西交利物浦大学,曾就职于英伟达和IBM
教育背景
2020年 - 诺丁汉大学,计算机科学 博士
2016年 - 诺丁汉大学,计算机科学 本科
科研项目
2022-07 至 2024-06江苏省高等学校基础科学(自然科学)研究面上项目,面向元宇宙的扩展现实协作技术研究
宁波市重大科技专项项目, 2017D10035, 海陆丝绸之路上的文化
2018-09 至 2021-08, 遗产和跨境数字通信 :构建兼具开放性、社交性和虚拟现实技术的文化遗产云端共享数据库
2016-09 至2018-08, 基于博物馆馆藏的中国文化教育虚拟现实系统开发的关键技术研发及实践
产学研合作
专利项目

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